![]() ![]() Users can enjoy setting anything they want on fire. It doesn’t matter if the thing is a piece of cloth or a soft body, every object is supported. This means that any object can emit pyro effects such as fire or smoke. It is all driven by new Pyro tags which can be added to any object in the scene. This new functionality allows animators to fine-tune and direct simulations to a degree never before possible in Cinema 4D. Cinema 4D review: Rigid Body Simulations and Pyro This is ideal for best practice but also when working in teams. There is a new Notes feature which allows users to apply direct annotations to their nodal network. The look and feel of the interface is now much easier to look at and navigate, something that artists who are also designers very much appreciate. It is also worth noting that the Node UI has received a total revamp. These speed improvements are due to a complete reworking of the core something that really needed attention. ![]() That feeling of everything suddenly responding a lot quicker. ![]() To historic users of Cinema 4D, it will feel like getting a new computer. That is quite an improvement and is felt inside every area of Cinema 4D’s workflow. Before we do though, it is worth stating that this version is more than twice as fast as previous versions. The majority of new and shiny things that constitute this release centre around simulations and we’ll come to that in a moment. ![]()
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